![]() ![]() Like for example, no where are extensions explained in-game and ontop of that the commandos perk menu says he can increase zed time by 6 seconds - when what it really means is there's 1 global 3 second extension and then 5 more that the commando can utilise by killing a zed at the last moment to refresh zed time. Things like skills have wrong descriptions, the in-game tips being generally rubbish, there being a lack of any zed/weapon data in-game the trader bar graph being inaccurate and unhelpful all make things really hard to learn without tabbing out to an external source which I know a lot of people don't do. It's a as someone that thinks the leveling takes too long (especially pre prestige) I totally understand why people want to skip this.īut also there's all the incorrect or poorly written or simply omitted information on TWIs end. This is handy for getting your favorite playstyle ready for another crack at weeklies or higher difficulties, which are the most fun you can have in Killing Floor 2.Firstly as many people mentioned super perk training servers being as common as they are means people don't play and learn. If you do decide to start climbing again, prestiged perks gain a 30% bonus to all experience gained. Prestige having or showing success, rank, wealth, etc. Prestiging a perk cannot be undone by any means, and some players may find the rewards unappealing. But people mainly do it because they miss having a carrot on a stick or they do it simply to show off. One you reach your limit, you'll be faced with the hard choice of giving it all away. Playing alone guarantees that no iota of experience goes unearned- Which is excellent for a mad dash to level 25. Firebug and Survivalist are kings of crowd control, but lose out in raw killing power when stacked against the might of Support and Demolitions. ![]() There's few better ways to spend a weekend than wading through guts on KF, and now you'll be rewarded handsomely for it.Īlthough Killing Floor really shines with other survivors at your back, some perks are just too difficult to level with six players mucking about. In addition to increasing the drop rates for cosmetic items, these events double all gained experience. ![]() Tripwire has been kind enough to give us frequent reprieves in the form of weekend events, usually coinciding with major updates. ![]() Multipliers speed things up considerably. If you find yourself with some downtime during a wave, consider pursuing these objectives and watch your level soar. Every perk has different objectives, and some don't involve damage at all. Commando gains extra experience by killing Stalkers, a Zed that they directly counter with the “Call Out” ability. These bonuses are listed as “XP Objectives” in the perk menu. Just the fact that you are asking the question suggests to me that it is not worth it to you. Perks level in two major ways: Zed kills and bonuses. But people mainly do it because they miss having a carrot on a stick or they do it simply to show off. Killing Floor's perks are a unique lot, and with the exception of SWAT/Commando, there's very little overlap. These perks wreak havoc on the Zed masses, assuming your squad mates aren't attempting the same. For rounds where you take precedent as the 'carry', consider playing big earners like Commando, Support, and Demolitions. These two archetypes fill specialist roles, the former making great gains without triple digit eliminations. In cases like this, it helps to target perks that don't require as many Zed kills, like Field Medic or Sharpshooter. Some matches may just have you taking a backseat while a teammate wades into the fire. In every cooperative game, someone gobbles up most of the glory. Ramping up the difficulty may cut into your team's Dosh earnings, but the extra enemies grant more kills and better experience gains.Ĭhoose perks that gain more average experience per match (+60 for Prestige 2, +90 for Prestige 3, etc.), I have no complaints. Slashers, for example, will perform quick rolls and leaps to dodge your attacks- It's truly amazing to see in action. Showcasing the unreleased prestige icons on every perk for the sake of providing feedback to developers early and showing how they look of course. Dipping your toes into Suicidal gives the horde new abilities, faster speeds, and shorter tempers. No one is forcing you to prestige your perks.It is completely optional. When things get dialed up, don't just expect a lazy health and damage increase for all the Zeds. Its suppose to be, the first 25 levels and the 5 prestiges after that were a nod to Killing Floor 1s 6 levels needed to reach max perk level, hence the golden perk icon you got for getting max level in Killing Floor 1. Killing Floor 2 was praised at launch for its gameplay on higher difficulties. ![]()
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