![]() ![]() This has fundamentally altered a few things about gameplay, but fear not Things are arguably better for tall builds in the long run, now that large empires have been nerfed and pop growth is no longer quite so exponential. **This build is tested with vanilla galaxy generation settings and NO GAMEPLAY MODS**ģ.0 has brought massive changes to how buildings are acquired, how pops grow and how districts work. It also focuses on high level leaders, since you generally have the same leaders/ruler you start the game with because of all the life increasing techs, and you can synthetically ascend super early (by 2260 in my latest game).Īs a final note, this build is more of a Crisis-fighting/score victory/Galactic Custodian kind of empire, and is not optimal if you wish to purge the filthy xeno. Having less planets means less micro for you and better late game performance. The allure of this build is, of course, that you only have to manage three planets in the early game, and you don't even have to widen out that much to win the game (I usually don't have more than 10 planets by the end). If you spawn next to a purifier type empire (Devouring Swarm, Fanatical Purifier or Determined Exterminator) or advanced AI, you should probably restart your game. The main drawback of this strategy is that you are very weak in the early game, and will most likely be wiped out by anybody who seriously attacks you before 2250 if playing on higher difficulties. You can then build any kind of fleet that you desire and build any Megastructure you choose. All of this is done without relying on Habitats. After following the Synthetic Ascension path and hitting repeatable technologies, you can then widen out (usually by 2300) and start building large amounts of alloy foundries on new planets. The main strategy of this build is to stay under admin cap in order to maximize efficiency, and then building an extreme amount of research labs on two planets and using the third for a resource feeder. A partially built Megastructure (if desired).Massive technological advantage (even on Grand Admiral).With this build, you can expect to have the following by 2350: Hello all! This build I have made is something I'd been using since 1.8 that I finally was able to bring into the current patch with the new planet mechanics. ![]()
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